Call for Papers

 

GDCSE’08

The Third Annual Microsoft Academic Days Conference on

Game Development in Computer Science Education

 

February 28-March 3, 2008

On board the Celebrity Century cruise ship

departing from Miami, FL

"Early Bird Discount" (additional 10%):

December 17, 2007

Register here:

https://www.msadgd08.net/Main.aspx

 

 

GDCSE ‘08 – the Third Annual Microsoft Academic Days Conference on Game Development in Computer Science Education – is a focal point for academic efforts using computer and console games within the Computer Science curriculum.  Jointly sponsored by Microsoft Research and Electronic Arts, the conference is targeted at both computer science educators and researchers, promoting new efforts in the creation and management of courses and curriculum using game development.  The conference, now in its third year, will be held aboard the Celebrity Century cruise ship, departing from and returning to Miami, FL with port calls in Key West and Cozumel, Mexico. GDCSE’08 will include talks by invited speakers, presentation of peer-reviewed papers, hands-on tutorials and birds-of-a-feather meetings focusing on a range of topics related to the use of games in computer science education. We invite researchers and educators to share insights and cutting-edge results relating to the use of games and game technologies in both formal and informal educational contexts.

 

PAPERS

 

All submissions will be evaluated for their technical merit, significance, clarity and their relevance both to researchers interested in the efficacy of games-based instruction and to faculty interested in the design of courses and programs that make use of games. All papers must show rigorous and compelling evaluation of the ideas they present. Topics should be explicitly related to the use of game development in Computer Science Education, including but not limited to:

 

·    The design, execution and integration of game development classes within the Computer Science major.

·    The use of game development projects in traditional Computer Science classes.

·    Game development courses as capstone projects.

·    Interdisciplinary collaboration with non-CS disciplines (both for students and for faculty).

·    Game development concentrations and majors.

·    Laboratory and infrastructure requirements for game development classes.

·    The effect of game development classes on the Computer Science student.

 

All accepted paper submissions will be published in the conference proceedings, which will be available on CD, and will also be included in the ACM Digital Library.  Expanded versions of top papers from the proceedings will be selected to appear in a special issue of the Journal of Game Development.  For a paper to appear in the proceedings, at least one author must register for the conference by the deadline for camera-ready copy submission.  Travel costs for one author of each accepted paper will be provided by Microsoft, including round-trip airfare to Miami as well as conference and cruise ship registration costs.  Specific restrictions apply for government employees and faculty from US Public Universities. Consult the conference web site (www.microsoft4me.com/faculty/events/adgd2008) for further details.

 

Electronic paper submission is required. Specific submission instructions are available at the GDCSE web site.  Paper
Authors: must submit their papers by 11PM Pacific time on October 22, 2007.  Papers must not exceed five pages and must comply with the official ACM proceedings format using one of the templates provided at
http://www.acm.org/sigs/pubs/proceed/template.html.  GDCSE 08 will not accept any paper that, at the time of submission, is under review for or has already been published or accepted for publication in a journal or another conference. This restriction does not apply to submissions for workshops and other venues with a limited audience.

 

LIST OF ACCEPTED PAPERS (updated)

Title: Game2Learn: Improving the motivation of CS1 students
Authors: Tiffany Barnes, Heather Richter
Title: Game Design and Development Students: Who are They?
Authors: Jessica Bayliss, Kevin Bierre
Title: Bringing a pioneer games project to the next level
Authors: Rafael Bidarra, Jerke Boers, Jeroen Dobbe, Remco Huijser
Title: Adding Handheld Game Programming to a Computer Science Curriculum
Authors: Hollie Boudreaux, Jim Etheredge, Timothy Roden
Title: Gaming for Middle School Students: Building Virtual Worlds
Authors: Charles Hardnett
Title: Group Interactions in a Game Engine Class
Authors: Alex Pang
Title: Impact of Game Design on Students' Interest in CS
Authors: Yolanda Rankin
Title: A Hybrid Approach to Projects in Gaming Courses
Authors: Amber Settle, Joe Linhoff, Andre Berthiaume
Title: A Game Framework to Enhance Stem Pipeline
Authors: Todd Shurn, Charles Hardnett, Iretta  Kearse
Title: Operating A Computer Science Game Degree Program
Authors: Michael Zyda, Victor Lacour, Chris Swain
Title: The ETH Game Programming Laboratory: A Capstone for Computer Science and Visual Computing
Authors: Robert Sumner, Nils Thuerey, Markus Gross
Title: Integrating Games and Machine Learning in the Undergraduate Computer Science Classroom
Authors: Scott Wallace, Ingrid Russell, Zdravko Markov
Title: Introduction to Game Design in the Large Classroom
Authors: Jim Whitehead
Title: Games, Robots, and Robot Games: Complementary Contexts for Introductory Computing Education
Authors: Dianna Xu, Douglas Blank, Deepak Kumar
Title: Assessing Game-Themed Programming Assignments for CS1/2 Courses
Authors: Kelvin Sung, Michael  Panitz, Rebecca  Rosenberg, Ruth  Anderson

IMPORTANT DATES

 

-          October 22, 2007 : Electronic submission of papers due by 11PM Pacific time.

-          November 18, 2007: Notification of acceptance sent to authors

-          January 8, 2008: Camera-ready copy due

 

CONFERENCE CO-CHAIRS

J. Kent Foster,

Microsoft, Academic Programs (Redmond, WA)

 

John Nordlinger

Microsoft Research (Redmond, WA)

 

PROGRAM CHAIR

R. Michael Young,

North Carolina State University(Raleigh, NC)

 

PROGRAM COMMITTEE

Tiffany Barnes, UNC Charlotte (Charlotte, NC)

 

 

Mark Overmars, Utrecht University (Utrecht, Netherlands)

Steve Feiner, Columbia University (New York, NY)

 

Ian Parberry, University of North Texas (Denton, TX)

Ken Forbus, Northwestern (Evanston, IL)

 

Andrew Phelps, Rochester Institute of Technology (Rochester, NY)

Tracy Fullerton, USC (Los Angeles, CA)

 

Yusuf Pisan, University of Technology (Sydney, Australia)

Bruce Gooch, University of Victoria (Victoria, BC, Canada)

 

Judy Robertson, Heriot-Watt University (Edinburgh, United Kingdom)

John Laird, University of Michigan (Ann Arbor, MI)

 

Ursula Wolz, The College of New Jersey (Ewing, NJ)

Michael Zyda, Director of the USC GamePipe Laboratory, LoS Angeles, CA (USA)  

Ken Perlin, Founding Director, NYU Media Research Laboratory, New York, NY (USA)

 

FOR ADDITIONAL INFORMATION

 

Email the conference organizers at gdcse08@microsoft.com.