


Call for Papers
The Third Annual Microsoft Academic Days Conference on
Game Development in Computer Science Education
February 28-March 3, 2008
On board the Celebrity Century cruise ship
departing from Miami, FL
"Early Bird Discount" (additional 10%):
December 17, 2007
Register here:
https://www.msadgd08.net/Main.aspx
GDCSE ‘08 – the Third Annual Microsoft
Academic Days Conference on Game Development in Computer Science Education –
is a focal point for academic efforts using computer and console games within
the Computer Science curriculum.
Jointly sponsored by Microsoft Research and Electronic Arts, the conference is
targeted at both computer science educators and researchers, promoting new
efforts in the creation and management of courses and curriculum using game
development. The conference, now in
its third year, will be held aboard the Celebrity Century cruise ship, departing
from and returning to Miami, FL with port calls in Key West and Cozumel, Mexico.
GDCSE’08 will include talks by invited speakers, presentation of peer-reviewed
papers, hands-on tutorials and birds-of-a-feather meetings focusing on a range
of topics related to the use of games in computer science education. We invite
researchers and educators to share insights and cutting-edge results relating to
the use of games and game technologies in both formal and informal educational
contexts.
PAPERS
All submissions will be evaluated for their technical merit, significance,
clarity and their relevance both to researchers interested in the efficacy of
games-based instruction and to faculty interested in the design of courses and
programs that make use of games. All papers must show rigorous and compelling
evaluation of the ideas they present. Topics should be explicitly related to the
use of game development in Computer Science Education, including but not limited
to:
·
The design, execution and integration of game development classes within the
Computer Science major.
·
The use of game development projects in traditional Computer Science classes.
·
Game development courses as capstone projects.
·
Interdisciplinary collaboration with non-CS disciplines (both for students and
for faculty).
·
Game development concentrations and majors.
·
Laboratory and infrastructure requirements for game development classes.
·
The effect of game development classes on the Computer Science student.
All accepted paper submissions will be published in the conference proceedings,
which will be available on CD, and will also be included in the ACM Digital
Library. Expanded versions of top
papers from the proceedings will be selected to appear in a special issue of the
Journal of Game Development.
For a paper to appear in the proceedings, at least one author must
register for the conference by the deadline for camera-ready copy submission.
Travel costs for one author of each accepted paper will be provided by
Microsoft, including round-trip airfare to Miami as well as conference and
cruise ship registration costs.
Specific restrictions apply for government employees and faculty from US Public
Universities. Consult the conference web site
(www.microsoft4me.com/faculty/events/adgd2008)
for further details.
Electronic paper submission is required. Specific submission instructions are
available at the GDCSE web site.
Paper
Authors: must submit their papers by 11PM Pacific time on October 22, 2007.
Papers must not exceed five pages and must comply with the official ACM
proceedings format using one of the templates provided at
http://www.acm.org/sigs/pubs/proceed/template.html.
GDCSE 08 will not accept any paper that, at the time of submission, is
under review for or has already been published or accepted for publication in a
journal or another conference. This restriction does not apply to submissions
for workshops and other venues with a limited audience.
LIST OF ACCEPTED PAPERS (updated)
|
Title: Game2Learn: Improving the
motivation of CS1 students Authors: Tiffany Barnes, Heather Richter |
Title: Game Design and Development Students: Who are They? Authors: Jessica Bayliss, Kevin Bierre |
| Title: Bringing a pioneer games project to the next level Authors: Rafael Bidarra, Jerke Boers, Jeroen Dobbe, Remco Huijser |
Title: Adding Handheld Game Programming to a Computer Science Curriculum Authors: Hollie Boudreaux, Jim Etheredge, Timothy Roden |
| Title: Gaming for Middle School Students: Building Virtual Worlds Authors: Charles Hardnett |
Title: Group Interactions in a Game Engine Class Authors: Alex Pang |
| Title: Impact of Game Design on Students' Interest in CS Authors: Yolanda Rankin |
Title: A Hybrid Approach to Projects in Gaming Courses Authors: Amber Settle, Joe Linhoff, Andre Berthiaume |
|
Title: A Game Framework to Enhance Stem Pipeline Authors: Todd Shurn, Charles Hardnett, Iretta Kearse |
Title: Operating A Computer Science Game Degree Program Authors: Michael Zyda, Victor Lacour, Chris Swain |
| Title: The ETH Game Programming Laboratory: A
Capstone for Computer Science and Visual Computing Authors: Robert Sumner, Nils Thuerey, Markus Gross |
Title: Integrating Games and Machine Learning in the Undergraduate Computer
Science Classroom Authors: Scott Wallace, Ingrid Russell, Zdravko Markov |
| Title: Introduction to Game Design in the Large Classroom Authors: Jim Whitehead |
Title: Games, Robots, and Robot Games: Complementary Contexts for
Introductory Computing Education Authors: Dianna Xu, Douglas Blank, Deepak Kumar |
| Title: Assessing Game-Themed Programming Assignments for CS1/2 Courses Authors: Kelvin Sung, Michael Panitz, Rebecca Rosenberg, Ruth Anderson |
IMPORTANT DATES
-
October 22, 2007 : Electronic submission of papers due by 11PM Pacific time.
- November 18, 2007: Notification of acceptance sent to authors
-
January 8, 2008: Camera-ready copy due
|
CONFERENCE CO-CHAIRS
J. Kent Foster,
Microsoft, Academic Programs (Redmond, WA)
John Nordlinger
Microsoft Research (Redmond, WA) |
|
PROGRAM CHAIR
R. Michael Young,
North Carolina State University(Raleigh, NC) |
|
PROGRAM COMMITTEE
Tiffany Barnes, UNC Charlotte (Charlotte, NC) |
|
Mark Overmars, Utrecht University (Utrecht, Netherlands) |
|
Steve Feiner, Columbia University (New York, NY)
|
|
Ian Parberry, University of North Texas (Denton, TX) |
|
Ken Forbus, Northwestern (Evanston, IL)
|
|
Andrew Phelps, Rochester Institute of Technology (Rochester, NY)
|
|
Tracy Fullerton, USC (Los Angeles, CA)
|
|
Yusuf Pisan, University of Technology (Sydney, Australia)
|
|
Bruce Gooch, University of Victoria (Victoria, BC, Canada)
|
|
Judy Robertson, Heriot-Watt University (Edinburgh, United Kingdom)
|
|
John Laird, University of Michigan (Ann Arbor, MI)
|
|
Ursula Wolz, The College of New Jersey (Ewing, NJ) |
| Michael Zyda, Director of the USC GamePipe Laboratory, LoS Angeles, CA (USA) |
Ken Perlin, Founding Director, NYU Media Research Laboratory, New York, NY (USA) |
FOR ADDITIONAL INFORMATION
Email the conference organizers at gdcse08@microsoft.com.